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Crusader kings 2 attributes
Crusader kings 2 attributes













"Attributes Set to Massive?" now includes Health and Fertility. Also needs Ironman Mode.įixed to hopefully work on only the player. "Achievement Flags Set to Enabled?" sets some flags to enable achievements. "Revolt Risk Set to 0?" sets Revolt Risk to 0. "Build Holding Set to 1 Day?" sets Build Holding to 1 day. "Technology Set to Massive?" sets Technology to massive. Must be disabled in order to save.īasically the same as Realm Stats options, but for Characters (who may not be associated with a Realm). Allows console to be re-enabled for Ironman. "Immortal Age Set to 16?" sets Immortal Age to 16.Īffect all armies, including those not lead by a character. "Player Owned Army Movement Set to Massive?" "Player Owned Army Troop Size Set to Army Troop Size Value?" The normal Army options affects only Player-lead armies. Added explicit AI controller check, should no longer affect AI even if accidentally selected.Ĥ. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ.

crusader kings 2 attributes crusader kings 2 attributes

Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Simple table for Crusader Kings II, may or may not work.















Crusader kings 2 attributes