
In the future I will address this by replacing the UNICODE with custom made bitmap icons. This is because the icons are UNICODE emojis which some installs of Windows don’t correctly display.
On some versions of Windows, icons may not appear on buttons. Unloading a mod will move it back into the library that is currently selected. When you select a library, all of the CC in the library will populate the ‘Unloaded’ list where you can then load it into your mods folder. Upon starting the application, it will drop a folder in your documents folder called ‘TS4Libraries’ (this will be configurable in the future).Īny subfolder in that folder will be treated as a library and display in the ‘Libraries’ section of the application. Multiple view styles for your mod lists.
Option to automatically unload mods on game exit. Auto detect and identify different sorts of CC. Drag and drop files onto the load/unload list to send them to the respective directories (even works from within WinRAR). Load/Unload multiple mods at once with multi select. Create, rename and delete libraries within the application. Switch between and manage multiple libraries on the fly. Meta: Fixed some typos in this very changelog, not that you noticed them… did you?. Bugfix (kinda): The refresh button actually looks like a refresh button now!. Log Reader: You can now view Last Exceptions and other log files right in the application. When the game has received an update, the application will inform the user on the next launch and recommend checking for mod updates. Game version detection: The application will detect the current version of the game and display it. Double clicking a subfolder will now load its contents into the list, allowing you to move mods to/from there instead. Subfolder support! You are no longer limited to managing mods directly in the root of the mods folder/selected library. It’s the Inception update! Now you can manage a folder within a folder within a folder… If the idea of a single baby isn’t exciting enough for you, then ArtUrlThis mod can result in triplets, quintuplets, and sextuplets, so make sure you have plenty of room in your house for your potentially massive new family.VERSION 1.2 (02/07/19) – ‘We Need To Go Deeper’ As a point of note, this won’t result in a ghost baby, but due to the miracle of childbirth will instead give you an actual newborn to take care of. With ghosts being able to have relationships and get married, it seems the logical next step was to have those same ghosts get pregnant.
Modder PolarBearSims is the mind behind the Ghost Can Have Babies! mod, so direct any and all disapproving glances at them. Depending on your grip on the delicate nature of gaming realism, you might be curious to see ghosts having babies.